
- This printing has no regulation mark in the catalogue. Check format eligibility and any legal reprints before playing it.
- The usual four-copy limit applies by card name across printings, with card-specific exceptions. Each physical finish has its own market price.
Dusknoir
Pokémon · Stage2 · 120 HP
Evolves from Dusclops
Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Damage Even
Psychic · Colorless
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin 50
Psychic · Psychic · Colorless
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Reverse Holofoil
View as table
| Date | Reverse Holofoil |
|---|---|
| 27 Sept | $5.47 |
Market prices come from TCGplayer’s daily dump, snapshotted here so the trend is read from history we keep ourselves. Older points are sampled weekly, so a line is rarely one point a day.
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Alternate artdp7-1_hdp7Rare Holo$12.73None
Alternate artdp7-1_rhdp7Rare Holo$5.47NoneDiscussion
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